+-+-+-+-+-+-+-+-+-+-+Tournament City+-+-+-+-+-+-+-+-+-+-+
Creator: Moridar
Map Na... aw forget it. I'm Moridar. This map was originally
made to try to create a map that looked realistic, but to 
balance looks with gameplay was also a goal. In this map, each
starting point has its own advantages. Oh yeah, and this is a 4 
player map that does support AI.

The bottom right corner is a good spot, providing garrisonable 
buildings as well as tech buildings nearby. But, there is an 
open area to the left and because tech buildings are close, 
people will capture them and put up defenses right next to your 
base. 

The bottom left corner also has that small opening, and has a train running by it as well as the bottom right corner. Though 
it is not a big base area, it has 1 huge, and I mean huge ampitheatre to defend most of the base, as well as cars to car bomb, a major GLA advantage. Tactical Generals will not only take
advantage of these but the entire layout as well.

Ahhhhhh... the top left. What can I say? With a few buildings to 
garrison as well as sandbag walls, this is pretty much your average base. Except for 1 thing-Subways. The tactical general will use these to his advantage. I will say no more.

And last but certianly not least, the top right base. Though hard to get to with only four entrances, this base only has 1 small farmhouse in each opening, and is far away from resources. Also, for those who dare move in across a  train track, you may ambush them that way to. It provides limited base area and is an easy attack for the bottom right corner.

So thats the basic summary. Feel free to edit, distribute or do whatever you want to this map, just please attach this readme.